-
```
Hi all! I'm loading a *.x model that have an animation. I create the classes:
CustomFrame : SlimDX.Direct3D9.Frame
CustomMeshContainer : SlimDX.Direct3D9.MeshContainer
AllocateHierarchy : SlimDX.…
-
```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…
-
Before the next release of `three` I want to openly discuss the features of the new Blender exporter. Originally this addon was just my side project so I added features that were only supported by an …
-
```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…
-
```
Hi all! I'm loading a *.x model that have an animation. I create the classes:
CustomFrame : SlimDX.Direct3D9.Frame
CustomMeshContainer : SlimDX.Direct3D9.MeshContainer
AllocateHierarchy : SlimDX.…
-
```
I created a test object which is skinned and has bone animation
the object imports nicely into the World Editor, but I can't click on the
object to select it.
So in the Animations tab, I can't…
-
```
Okay, so I'm a simple guy with a simple development background. I saw this
library recently and it seems to be a good fit to the iphone app that I'm
building.
Here is my issue. I have read all …
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To improve the character animation (#18) and also replace the character graphics (#173), it'll be good to develop a simple 2D skeletal animation for the characters.
Having this system will make it ea…
cxong updated
9 years ago
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Ok, after almost 2 weeks of playing with this Im officially stating this as a bug, there's nothing else I can think of.
I think the ColladaLoader doesn't read the dae's correctly that are exported by…
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```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…