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Have some way to split styles into sub-classes for dynamic props, rather than duplicate the entire CSS/style for each new variant from combining different dynamic prop values.
A user on the spectru…
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SpriteAnimations should be able to be generated with generic sprite sheet formats
examples:
[XML](https://github.com/korlibs/korge/files/4739475/Archiv.zip)
[css.zip](https://github.com/korlibs…
emign updated
4 years ago
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Objects interacted in the canvas should be collected in a spritesheet.
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![image](https://user-images.githubusercontent.com/45898787/86550521-98abcf80-bf10-11ea-83e8-731fb9330c0f.png)
![image](https://user-images.githubusercontent.com/45898787/86550534-a19ca100-bf10-11ea-…
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We'll manage different image resolutions using @2x @3x prefixes.
Also, spritesheets should be used for animated sprites.
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Hallo Jirka,
ich habe Probleme beim Verwenden des SpriteSheetAnimation Objekts.
Ich möchte alle Sprites in das Objekt laden, um später per Frameindex diese abrufen zu können.
Im Spiel selber wird…
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## Description
While trying to work on the goal of #3235 (before I knew it was a thing) I had massive trouble trying to get the airlock animator to work properly (it didn't). In order to actually use…
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I've been importing .ase files directly into Unity with a self-generated tool inside the engine, avoiding the use of spritesheets (the script slices automaticatically each cell extracted form the .ase…
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Noteskin looks nice but is not optimised
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I just took a look at `BitmapText` and I saw that it adds/removes sprites on demand and it's determined by text length. Wouldn't it be more preferred if that stays the same and just use `visible: true…