-
```
Attached is my points list, i have coded a way to divide out the holes, however
there are a few drawing I have where the user who created them cant seem to
join points together correctly causing…
-
```
What steps will reproduce the problem?
I tried to triangulate a polygon and it failed with a null pointer exception. I
attached a file which describes the polygon. For the description of the pol…
-
```
Hi,
I am seeing inconsistent behavior with holes that share a vertex. Everything
here has been sanitized by clipper and guaranteed to have a 'strictly simple'
output.
Example #1. This triang…
-
```
Hi,
First of all, thanks for sharing your code.
I tried to use poly2tri with following point, but unfortunately it only returns
1 triangle.
0.0499448 0.0749724
0.0500215 0.0749893
0.050231 0.…
-
```
Attached is my points list, i have coded a way to divide out the holes, however
there are a few drawing I have where the user who created them cant seem to
join points together correctly causing…
-
```
Make a simulation with solid removal, maybe using voxels.
I had started this project http://code.google.com/p/voxelcut/
Ideally this should work purely from the "NC Code" object ( a child of
"Pr…
-
```
This is the input polygon:
8.51 5.4999999999999805,
8.500000000000007 5.499999999999969,
8.65 5.65,
8.65 5.800000000000001,
8.61 5.799999999999992,
8.56 5.65
These are the output unique vertices…
-
```
Hi,
I am after drawing concave/vex polygons in openGL, and came across your code,
which I believe
might be what I am looking for to break polygons into multiple triangles.
I have the following…
-
```
Hi,
First of all, thanks for sharing your code.
I tried to use poly2tri with following point, but unfortunately it only returns
1 triangle.
0.0499448 0.0749724
0.0500215 0.0749893
0.050231 0.…
-
```
From testing the javascript version this is exactly what im looking for, but i
need it in c++ for speed and because thats my programs native code.
I tried using the different c++ versions and go…