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Hello, I'm trying to get access to the vertex-positions of the ARFaceMesh during runtime (on iOS), but I'm facing a memory-leak (grows on and on). Here is a small snippet from my code inside a loop. W…
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UX manager is bugging when I'm swapping between different scenes that use AR. My use is simple, first goal is to detect at least one plane and second one is to tap to place the object. When I finish o…
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Hi, I was wondering now, arfundation, does it support hand recognition and foot recognition?If so, can you provide a link or case for reference?Thank you very much @
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Is it possible to do face tracking with the rear facing camera on AKit 3?
I want to track the faces of other people, not the user.
However whenever the ARFaceManager is enabled it switches to the …
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Please refer to this issue on the arfoundation-demos repository where this was fixed, can this be fixed here too please?
https://github.com/Unity-Technologies/arfoundation-demos/issues/33#issuecommen…
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**Describe the bug**
For performance issues,
`plane.gameObject.SetActive(value);`
should be replaced with
```
plane.gameObject.GetComponent().enabled = value;
plane.gameObject.…
yosun updated
4 years ago
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Greetings,
I'm trying to set some events when a body gets tracked or removed, playing with the method **OnHumanBodiesChanged(ARHumanBodiesChangedEventArgs eventArgs)** of the **HumanBodyTracker**…
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I'm using Facetracking with front camera while using AR world tracking.
when I use facetracking feature. first , facetracking is works fine. but once facetracking is lost face, it took 10 seconds ~…
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できるかどうかの確認
できなかったら水面の高さを手動(UIから)で調整
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Hi All,
Recently, I tried to move my unity project into flutter. And I had used the XR interaction toolkit 0.9.3 preview version.
If I build standalone unity project, and run I can tap (AR raycas…