This is something that is close, but I've intentionally put on the back-burner. Why? Because the x86 version of Solar2DTux needs to be released officially on GitHub first. No point adding more complex…
I've encountered this problem when trying to run an example from the Amethyst game engine. It returned an error:
```
ALSA lib pcm_dmix.c:1108:(snd_pcm_dmix_open) unable to open slave
thread 'main'…