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### Motivation
#4400 provides client to publish large size message into chunks. However, it requires producer-client to disable batching explicitly. Enhance pulasr-client lib to chunk message without…
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If a player deals damage to an entity and that damage exceeds the 16-bit integer limit (32767) the damage displayed on the HUD will overflow and wrap around to 0. The *actual* damage being dealt will …
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### Component(s)
exporter/elasticsearch
### Is your feature request related to a problem? Please describe.
The exporter has experimental batching support with the syncronous bulk inserter whi…
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## 🚀 Feature Request
It would be awesome to enable caching of `epoch_sample_ids`.
## Motivation
Caching would remove a lot of redundant work that currently is re-executed at each run. It take…
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**Describe the bug**
The way that the LBC reconciles SG rules is to revoke old rules, then add new ones, which I think is liable to cause downtime in a variety of scenarios. See here for the implem…
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- Compare TFX Serving vs. This: lines of code, speed, etc.
- Compare speed of batching requests vs. not batching via a simulation
- Tutorial for data scientists
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The lag is 0 even when messages are in the queue. It happens whether I am batching or enqueuing. It happens every time, so reproducible example would be to create a queue, publish or enqueue messages,…
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### System Info
.
### Who can help?
@juney-nvidia
### Information
- [X] The official example scripts
- [ ] My own modified scripts
### Tasks
- [X] An officially supported task i…
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Issue Description
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**Is your feature request related to a problem? Please describe.**
For Optimizers/Samplers that use batching functionalities, the Restart (``````) approach is…
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Even when doing realtime processing (eg. say at 60 Hz), there is a benefit to having more than one new value every time you process (eg. Oculus polls a gyroscope at 1000 Hz for head tracking). In this…