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**Describe the bug**
Unity does not build a WebGL project while zenject is imported. The Android build works fine.
**To Reproduce**
Import Extenject, run the build for WebGL.
**Expected behavi…
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```
What steps will reproduce the problem?
1.
~/BuildSrc/protobuf-csharp-port-2.4.1.521/mono$ ./buildall.sh
Building main library
../src/ProtocolBuffers/GeneratedMessage.cs(55,26): error CS0314: The …
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Assemblies which has been added out-of-band to nuget, should not be referenced for netframework projects. As netstandard2.0 is usef for both netcore and netframework, adding such assemblies to netstan…
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## Steps to Reproduce
1. on Armbian (Debian 9.8) for Odroid XU4
2. Compile a C# project with mono
3. compiler crashes due to "Assertion at mini-trampolines.c:1077, condition `plt_entry' not m…
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Hi :)
I bought your plugin in the unreal market and tested
It works fine
I developped an interactive electronic simulator in Unity which is based on Spicesharp
It was not simple to make an int…
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### Describe the issue
The microsoft.ml.onnxruntime.managed package includes targets to warn the user when referencing on an unsupported architecture. Those targets will not be applied when the pa…
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Hello!
I just want to preface by letting you know that I am not very experienced in any of this...
Hopefully this isn't user error, but I can't seem to get a response from any event available wi…
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Is there a way to just receive an Input Report without having to do a SendReport first? There's a ReceiveFeatureReport function but why couldn't a ReceiveReport be done directly? I understand that F…
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Hello
I was wondering if there is any plan to update with the new version Raylib 5.0?
Thanks in advance.
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Using this VSCode Extension for opening some CSProj Files gives out errors because the well-known MSBuild variables link to very different locations than the build system actually uses.
Example:
W…