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```
Implement the FenceSyncGL and FenceNVGL classes.
```
Original issue reported on code.google.com by `geofflang@chromium.org` on 22 Jan 2015 at 6:54
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0024:fixme:win:WINNLSEnableIME hwnd 00000000 enable 0: stub!
00bc:fixme:imm:ImeSetActiveContext (0x379470, 0): stub
00bc:fixme:imm:ImmReleaseContext (0000000000010020, 0000000000379470): stub
0024:…
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# Compatibility Report
- Name of the game with compatibility issues: Deus Ex: Revision
- Steam AppID of the game: https://steamdb.info/app/397550/
## System Information
- GPU: Radeon RX 5500 XT
…
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```
Platform:
Hostname: testing-102.local
Mac OS X Version 10.5.8 (Build 9L30)
Processor: 2 Intel 2.40 GHz
RAM: 2048 MB
O3D:
O3D version: 0.1.42.0.453
Installed Browsers:
Safari: 4.0.3 …
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I added a line to the flex demo to get the springs just after having set them, inside main.cpp inside "Init" function
NvFlexSetSprings(g_flex, g_buffers->springIndices.buffer, g_buffers->springLeng…
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This issue is an offshoot of imperfections from #376 .
I have introduced a new enum for handling blend modes, however it is just a direct copy of Vulkan currently. We need to make a superset of the…
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Failed to create D3D device
happens on all RDNA 3 GPUs using drivers above 23.12.1
-GPU (RX 7600)
-Driver (24.4.1)
Steps to reproduce: Just try to load a game like Portal RTX on a RDNA 3 GPU us…
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When someone is killed there's no popup or status saying that someone's been killed you just see the death, there's also no global score board.
These are some things I'd like to add to the game.
pnill updated
4 years ago
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### Describe the issue
DirectML Resize Node error.
### To reproduce
Running the onnx model for MODNet in windows C# DirectML, getting this error about one of the operators , works fine on CPU.
…
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单位地址偏移 0x284 =GetUnitX
单位地址偏移 0x288 =GetUnitY
m_gBombsPoint[i].x = ((7870 + m_gBombsPoint[i].x) * 0.0155f + 9) * m_fWidth;
m_gBombsPoint[i].y = ((7910 - m_gBombsPoint[i].y) * 0.0115f + 572) * m…