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in NCM 16 color char mode alternate palettes can be selected by setting the BOLD + REVERSE attributes in the GOTOX marker. Note this relies on the extended attributes being disabled in bit5 of $d031 o…
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Add at least preliminary DMA audio support to Xemu/MEGA65 (that is, it does need to be precise initially, like keeping all MEGA65 restrictions on timing, free CPU cycles, etc). Also, move audio stuffs…
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Gurce and LGB have requested a way to tell whether a MEGA65 is emulated/simulated or not.
The $D629 target ID byte can be set in Xemu to pretend to be any MEGA65 hardware type, so that can't be used.…
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We can add the Examiner file in the makefile that will help to improve the build process.
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It seems testing C64 software for compatibility etc, would need joystick in most cases. So, let's do that :)
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Upgrade of hypervisor in Mega65 cannot upgrade itself, soon the execution ends up on zero page and such an odd things ... It must be some emulation problem in Xemu/Mega65!
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Allow in-memory representation of (changed) blocks of an SD-card image, let it be, fully in memory, or a file based image, just with modifications done "virtually".
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Depends on issue #39
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In issue https://github.com/MEGA65/mega65-core/issues/339 there is a description of the proper way MEGA65 uses 16-bit sprite pointer table. In Xemu we implemented the "official book documentation" w…
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The following behaviour is observed when comparing the output of the included 16 color mode char tests between hardware (R3 devkit) and the latest Xemu merger branch:
**Hardware**
![image](https:/…