-
```
Ogre 1.8 adds the ability to send updated normals along with vertex positions
during shape animation.
It would be great if the Blender exporter supported this feature, as the
usefulness of shap…
-
**Describe the bug**
When I create a terrain, add a simple grass texture and light it with a DirectionalLight (rotated such that it points straight down) it lights up the terrain less than it does at…
-
I trained shape classification network using ModelNet40. I would like to test it on a different dataset. In ModelNet40 dataset, each object consists of 2048 points. However, in my dataset there are di…
-
**Is your feature request related to a problem? Please describe.**
When a double-sided material is exported with backfacing as a factor, only the first shader is taken by the exporter.
**Describe …
-
The proposal's simple. Add an SDF node that represents a mesh.
Now, obviously, this would be a difficult task to achieve. You would need to generate some sort of structure to store the triangles effi…
-
Hello, deferred rendering with the pytorch backend doesn't seem to work. I assume this is known, but it's not clear from the documentation or code that this is the case.
Deferred rendering is curre…
-
Since there's no forum for Ammo.js I'm posting a help question here.
I'm creating yet another dice roller app using many different shaped dice. After a die has stopped rolling, meaning its Linear V…
-
Hello,
Here is a beautiful Hopf torus:
![HopfTorus](https://user-images.githubusercontent.com/4466543/148546572-313107c0-35f9-4605-8531-c92e3a13f15a.png)
It has 20000 points. When I run the…
-
Hi @alecjacobson
Thanks for the great work. Can you help me modify the triangulation of my mesh if possible. I am loading a CAD file as an .stl by getting the F, faces and V, vertices of it
`[…
-
I've compiled PoissonRecon from source on linux and have a point cloud of 31,275,690 points that clocks in around 850MB in size. The point cloud is from a lidar scan.
I'm running:
PoissonRecon --i…