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I wonder that if ai2thor support different types of control. I mean that one for human-control and another for randomly walk.Actually I run this two agent, the human-control agent just act the first a…
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I'm currently working on adding stereo display support to PsychoPy. I'll keep track of development here.
*Updated 09/13/2018*
Over the last year, my focus was to add Oculus Rift support to Psyc…
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![screenshot from 2017-08-14 19-27-53](https://user-images.githubusercontent.com/11467351/29299916-ed08b2f8-8126-11e7-955d-b24e2eef8a76.png)
When I run test_net.py, I encounter CUDA memory related …
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I'm wondering what's the best way to basically create a video of the canvas. The offscreen canvas renders to a texture, and we could save that texture as video frames. But what if we're not using the …
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```
whenwver i play golden eye on wii64 1.1
in multi-player mode one of the screens is flashing white annoyingly
then i will turn frame buffer on and then the OTHER screen will have lots
of graphics…
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```
whenwver i play golden eye on wii64 1.1
in multi-player mode one of the screens is flashing white annoyingly
then i will turn frame buffer on and then the OTHER screen will have lots
of graphics…
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### Describe the Bug
file:[docpm.dcm.zip](https://github.com/cornerstonejs/cornerstone3D/files/14381376/docpm.dcm.zip)
We have been trying for many days, but we are unable to solve this problem,…
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```
whenwver i play golden eye on wii64 1.1
in multi-player mode one of the screens is flashing white annoyingly
then i will turn frame buffer on and then the OTHER screen will have lots
of graphics…
-
```
whenwver i play golden eye on wii64 1.1
in multi-player mode one of the screens is flashing white annoyingly
then i will turn frame buffer on and then the OTHER screen will have lots
of graphics…
-
```
We should look into how the temporal denoiser is triggered when running in
multi-resolution encoding mode and make sure we do the best thing there. First
we should make sure the denoising code i…