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I understand this is fairly early in its planned development. Just wanted to point out the syncing is nearly non-existent with this. Seems like it only tries once, wouldn't it make more sense to write…
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Definition of Done
- [ ] Acceptance criteria met (UAT)
- [ ] Code refactored for clarity
- [ ] Framework code decoupled from ours
- [ ] Source code committed
- [ ] Unit test coverage of our code …
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Definition of Done
- [ ] Acceptance criteria met (UAT)
- [ ] Code refactored for clarity
- [ ] Framework code decoupled from ours
- [ ] Source code committed
- [ ] Unit test coverage of our code …
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Been playing a lot the last few days, and everything's been working fine up until today.
I thought it might be because I'd amassed a pretty sizable fleet (> 25 ships), but I tried selling a bunch and…
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Prisoners and colonists sometimes trying use benches, at the same time.
Edited:
On screen, prisoner and colonist digging same square
![image](https://user-images.githubusercontent.com/24838724/28…
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Like written here https://github.com/shagu/pfUI/issues/327, this doesn't seem to be fixed for me (also for the target uniframe). I use 3.0
Also if i LoS a mob, and he moves before finishing the cast,…
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I have 6 torpedos in my cargo hold.
However, I haven't ticked the box that says "show outfits in cargo". So it should only show the outfits that are in stock, and not the ones that are in my cargo …
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There's a few model addons on workshop that, when selected, give off errors such as these
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[Outfitter] CheckVVD ValidateVVDVerts models/captainbigbutt/vocaloid/rin too many verts
[Outfitter] C…
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Current depreciation rates are both too slow and too fast.
When you take your shiny new whatever out of the outfitter/shipyard it should have an immediate drop to about 80%. After that it should tak…