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#### Describe the bug
The `vid_desktopfullscreen "1"` setting produces pixelated, low DPI output on macOS, see the [original vid_desktopfullscreen "1"](https://user-images.githubusercontent.com/104…
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Remaining FPS dependent game physics. Not game breaking.
1. LMG/HMG firerate. I don't think this can be fixed in the mod without redoing the weapon.
2. Movement or marine bhop is different for ali…
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q3mme appears to be windows exclusive. Not only that, but the source base is outdated. It would be really nice if q3mme was ported to use ioquake3.
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```
http://es.youtube.com/watch?v=VaTNfrv7p8E
(scuse for my english,i'm french :))
i know it isn't a priority, but it will be a nice mod^^
good job for the GX support :D
```
Original issue repor…
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I'm getting issues due to either g++ version or cgal version. Some of the classes are deemed to not implement all functionality. Would you mind adding a GitHub action as that serves both as testing fo…
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A +alias set by the player (similar to e. g. +forward) only works on button press, and not on button release.
For example, put the following in the console or the config file:
```
/alias +testAli…
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If you really push the filesystem from an Amiga program (reading hundreds of files repeatedly), fs-uae will sometimes freeze the Amiga thread performing the operation.
deterministic=1 seems to prev…
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## Project description
Linux itself is community contributed and open source. It has brought computing to far advancement that staying proprietary behind closed doors would not have gotten us this…
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Is it possible to use the .pk3 files from any Quake III engine game? I wanted to try my Jedi Academy .pk3 files on here.
UA106 updated
4 years ago
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![rusty-psn-exe](https://github.com/user-attachments/assets/4138a928-d583-44a5-aab7-3f5ee70b1e5a)