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After https://github.com/deathcap/voxel-shader/issues/9, camera-debug should be updated to support cameraFOVs instead of cameraFOV (sets all up/down/left/right to same values)
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```
Please can we have a full-screen filter? The attached filter gives a nice blur
effect that does a great job of smoothing off jagged text and sprites, and goes
a long way to providing an authenti…
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```
Please can we have a full-screen filter? The attached filter gives a nice blur
effect that does a great job of smoothing off jagged text and sprites, and goes
a long way to providing an authenti…
-
```
Please can we have a full-screen filter? The attached filter gives a nice blur
effect that does a great job of smoothing off jagged text and sprites, and goes
a long way to providing an authenti…
-
```
Please can we have a full-screen filter? The attached filter gives a nice blur
effect that does a great job of smoothing off jagged text and sprites, and goes
a long way to providing an authenti…
-
```
Please can we have a full-screen filter? The attached filter gives a nice blur
effect that does a great job of smoothing off jagged text and sprites, and goes
a long way to providing an authenti…
-
```
Please can we have a full-screen filter? The attached filter gives a nice blur
effect that does a great job of smoothing off jagged text and sprites, and goes
a long way to providing an authenti…
-
```
Please can we have a full-screen filter? The attached filter gives a nice blur
effect that does a great job of smoothing off jagged text and sprites, and goes
a long way to providing an authenti…
-
```
Please can we have a full-screen filter? The attached filter gives a nice blur
effect that does a great job of smoothing off jagged text and sprites, and goes
a long way to providing an authenti…
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The model shows up too dark when using labpbr or seuspbr
![2023-09-12_18 49 45](https://github.com/tom5454/CustomPlayerModels/assets/144856507/c9fcd464-a25e-414d-b598-d0458f5082b0)
![2023-09-12_18 4…