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```
What steps will reproduce the problem?
1. Create a new AreaMap with x=30, y=30
2. Create obstacles[][] array with the same dimensions
3. look for shortest path between 0,1 and 29,29
What is the e…
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```
What steps will reproduce the problem?
1. Create a new AreaMap with x=30, y=30
2. Create obstacles[][] array with the same dimensions
3. look for shortest path between 0,1 and 29,29
What is the e…
-
```
What steps will reproduce the problem?
1. Create a new AreaMap with x=30, y=30
2. Create obstacles[][] array with the same dimensions
3. look for shortest path between 0,1 and 29,29
What is the e…
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**Is your feature request related to a problem? Please describe.**
someone links me to a doc page, suddenly 404 page missing fml
**Describe the solution you'd like**
A clear and concise des…
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**Issue**
Consider a mission to turn left from `edge-west-WE` to `edge-north-SN` in an intersection scenario. The waypoint visualization and values are shown in the gif below.
![waypoints](https:/…
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**What Course are you in**
https://runestone.academy/runestone/books/published/pythonds/Graphs/DiscussionQuestions.html
**Describe the bug**
The numbering of the questions is wrong (there are 2 n…
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edit story 3
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Currently don't account for land in the patch of travel distance, but we should account for this and calculate distance when circumventing land in distance.
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When creating multiple worlds sequentially, the preview doesn't draw quite right. It looks like any tile in the map that is identical to the previous world remains black, which I'm going to guess is …
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Let's move the discussion here.
As far as I can see, the current possibilities are
- Irmin (a bit overkill, but would allows fancy history thingy. May be the shortest path to completion)
- https://gi…