-
```
Okay, so I'm a simple guy with a simple development background. I saw this
library recently and it seems to be a good fit to the iphone app that I'm
building.
Here is my issue. I have read all …
-
```
Okay, so I'm a simple guy with a simple development background. I saw this
library recently and it seems to be a good fit to the iphone app that I'm
building.
Here is my issue. I have read all …
-
```
Hi all! I'm loading a *.x model that have an animation. I create the classes:
CustomFrame : SlimDX.Direct3D9.Frame
CustomMeshContainer : SlimDX.Direct3D9.MeshContainer
AllocateHierarchy : SlimDX.…
-
```
Hi all! I'm loading a *.x model that have an animation. I create the classes:
CustomFrame : SlimDX.Direct3D9.Frame
CustomMeshContainer : SlimDX.Direct3D9.MeshContainer
AllocateHierarchy : SlimDX.…
-
```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…
-
```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…
-
Hello,
***I have started porting my existing game engine from Xna to MonoGame recently. The process goes well and MonoGame looks very good but I have faced some issues. I will create 1 bug per issue.…
-
```
Steps to reproduce error:
1) I got a new cut of the source code (version 0.7.1) and tried using the
fbx2skel, fbx2anim and sample_skin_fbx2skin executables on the example FBX
provided with FBX …
-
```
I created a test object which is skinned and has bone animation
the object imports nicely into the World Editor, but I can't click on the
object to select it.
So in the Animations tab, I can't…
-
Implement the functional equivalent to the FBXImporter content pipeline class:
http://msdn.microsoft.com/en-us/library/microsoft.xna.framework.content.pipeline.fbximporter.aspx
It should be written …