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Multiple users report that their mods work fine at first, but stop working after the game saves overnight (bound keys no longer do anything and mods stop logging messages). There are no relevant messa…
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## How to reproduce
write a simple mod with handler for `ControllerButtonPressed` event that prints out controller input (see below)
Only button press events of `DPadRight`, `RightStick`, `Back`…
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Provide some mechanism for SMAPI to automatically to check for new mod versions and notify the users.
Very few mods do this (which means many player issues are caused by using old mod versions), a…
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Greetings everyone, as I am making a lot of decoration with grass it's tiring to place it all again each year. Now that my farm is near completion it takes me 3 WHOLE DAYS and almost an entire stack o…
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When the game is in English, the item spawner shows all items:
> ![](https://cloud.githubusercontent.com/assets/230581/25573245/863b4616-2e11-11e7-9675-3d7f3681820b.png)
But when the game is in an…
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I've been unable to isolate the reasoning, but this is a post-1.1 issue.
If the client goes to bed before the host, there's a chance (not every time) that the host will crash.
The indicator is alway…
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[13:34:25 INFO SMAPI] TreeTransplant 1.0.1 by James Stine | Allows you to transplant trees in game.^M
[13:34:26 ERROR SMAPI] TreeTransplant failed on entry and might not work correctly. Technical…
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People have been reporting to me, as of date June 5th, that the flowers (found [here](http://www.nexusmods.com/stardewvalley/mods/891/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fstardewvalley%2Faj…
ghost updated
7 years ago
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Sometimes mods depend on another mod being loaded first, such as [Entoarox Framework](http://community.playstarbound.com/resources/entoarox-framework.4228/) or [SCCL](https://github.com/TehPers/Starde…
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Update SMAPI to account for the changes in Stardew Valley 1.2.
## To do
### SMAPI compatibility
- [x] Remove low-hanging deprecations.
_Since Stardew Valley 1.2 breaks many mods anyway, remo…