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WebGL enables web developers to produce stunning, GPU-accelerated graphics. But damn its API is nigh-incomprehensible. ThreeJS has an approachable API, but is over-powered for simpler 2D visualization…
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Hi,
I have been looking at the various glslify modules however I could not figure out if this feature is covered by any means.
I want to dynamically load a glslify shader in the browser (browserify)…
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For a javascript web based visualisation maybe something like this:
https://github.com/mrdoob/three.js/blob/master/examples/canvas_geometry_terrain.html
http://threejs.org/examples/#canvas_geometry_t…
ghost updated
8 years ago
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### Description
https://threejs.org/docs/#manual/en/introduction/How-to-create-VR-content links to 4 invalid examples:
[WebXR / VR / ballshooter](https://threejs.org/examples/#webxr_vr_ballshooter…
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Upgrade to the latest version of three.js and ensure that all features of Polymorph continue to function as expected.
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**Hello @danrossi,**
I recently came across WebXR and thought about making the polyfill work for iOS, and then I found you through a discussion on a three.js issue.
**Would you be willing to wor…
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Is there any low level API that can draw something on the runtime?
Seems Entity can only load static assets.
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Now as you're already changing the properties for your cube, you'd be proceeding with placing different cubes all across
1. Create 3 cubes in the scene
2. Place the cube in the sequence
a. cube…
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I am suggesting clarifying the description of the RotateTransform. From what is in the existing document ( document temp-draft-4.md in the eds branch) it is unclear what is the geometric action of a R…