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The [Build Your Own First-Person Shooter in Unity book](https://wireframe.raspberrypi.com/books/unity-fps) provides assets and instructions to build an FPS in Unity; Firox, being the closest framework…
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# Trending repositories for C#
1. [**2dust / v2rayN**](https://github.com/2dust/v2rayN)
__A GUI client for Windows, support Xray core and v2fly core and others__
45 stars…
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I've had this issue happen a lot with AssetStudio, when exporting animators (via how its described on the GitHub page) the animations are all just 30 frame reference poses. I remember this issue start…
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First of all thanks for contributing this super awesome utility.
It does not work, when you change the canvas render mode from Screen Space-Overlay to ScreenSpace-Camera.
Although I am doing my res…
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Hi Nathan,
Thanks for the awesome work, just one question can we modify the model or any parameter in model so that it can do detection only for human not other objects. Is there a way to classify …
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- [ ] Architecture decisions of Torii server and Torii client and why they both exist
- [ ] Explanation of torii indexing individual worlds and examples of multiple toriis on a network
- [ ] Torii P…
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- Version [e.g. 4.6.2]
- Platform: [e.g. Android]
- Unity version: [e.g. 2020.3.48f1]
- Build options: [e.g. IL2CPP, .Net 4.x, URP]
Some crashes occurred when using "UIParticle". I don't kno…
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Hi,
I'm trying to extract images from UnityFS bundles but unfortunately it fails
Header is
```
00000000 55 6e 69 74 79 46 53 00 00 00 00 07 35 2e 78 2e |UnityFS.....5.x.|
00000010 78 00 …
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### Is your feature request related to a problem? Please describe.
At the moment, most of the worlds, UI, rendering and everything runs within a single process.
While this keeps things simpler, it…
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## What problem does this solve or what need does it fill?
Bevy's fixed update loop by default uses a truly fixed timestep interval. The time simulated in each frame is always a multiple of the def…