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**What is the reason for this balance request?**
Melee weapons are very overpowered and deserved to be nerfed to some sort of extent.
**What solution would you like?**
I feel melee weapons need a…
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**Name of effect**
Weaponized, Extra Firepower
**Effect Description**
Randomly spawns a Weaponized vehicle (like the TM-02 Khanjali, and Oppressor MKII) that could be useful or even a hindrance (…
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Have it if you craft the Gorgon head with 3 dragon scales 3dragon bones and a shield and it works like the Gorgon head but can be repaired and you can call it aegis like from Greek mythology
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Some of the weapon have wrong types/ wrong id of previous upgrade
Also weapons doesn't have affinity fields. Maybe can be future request.
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Might be fun, have a vote to randomize the items/weapons on a map. Probably should keep only the current ones available, just scramble them.
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rocket bit too fast at 80 px/s better 40-50 px/s also the radius of 15 is pretty much... 10 is better
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Item Righeous Weapon Coating is currently not working. When equipped to a weapon in isle of quel'danas you never see any procs. This is a huge thing for some classes, especially hunters, in sunwell pl…
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AI Ships: Not started
Ship Targeting:
Complete - Targets center of ship when any part is clicked on
WIP - Target moves as the ship moves
Weapons:
Complete - Weapon Enum
WIP - Weapon Stats, Weapon Syst…
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Different weapons which shoot different types of bullets. https://github.com/despondentdonkey/bpm/commit/d96595fe3d3d9f44719e98f605a209621b7ca3d7
parkm updated
10 years ago
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```
A full set of weapon sound effects are required for 0.2 milestone. (Deathmatch
readiness)
```
Original issue reported on code.google.com by `gwessner` on 13 Jun 2010 at 6:28