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Hi,
I'm trying all the examples of AR.js+Aframe, all works great with Hiro marker, but i can't manage to make them work with any custom marker, simple, not simple, detailed, not detailed, any kind, w…
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If we want build concurrent video platform in 201x, I think we should include 360 video support to player.
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Roadmap:
- [x] federate the 3D/360 metadata gathered server-side, as it's hard t…
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**Description:**
- A-Frame Version: 1.3.0
- Platform / Device: Any platform/device with support for WebXR and `fixedFoveation`
The documentation mentions the `foveationLevel` property on the `r…
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While we are archiving the `webvr` repository, we switched the default branch to `main.` For consistency, we should update the links in the content to use `main.`
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https://hacks.mozilla.org/2016/03/introducing-the-webvr-1-0-api-proposal/
https://mozvr.com/webvr-spec/
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### Preflight Checklist
* [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project.
* [x] I agree to follow the [Code …
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Hi,
First, thanks for all the work you are putting in Mastodon, it's really an amazing software!
For now, it is possible to create a new column with a given hashtag, to see toots with this hasht…
Phyks updated
2 years ago
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## Configuration
Wolvic version: main branch - noapi
Wolvic build ID: main branch - noapi
Hardware:
## Steps to Reproduce
1. Access webset: https://720yun.com/vr/9e426qO6ul6.
…
lcgao updated
2 years ago
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**Describe the bug**
I modified the [crossfade example](https://github.com/mrdoob/three.js/blob/master/examples/webgl_postprocessing_crossfade.html) to support WebVR by simply adding an VRBut…
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Today it's possible to make 3D scene with DOM using CSS `transform: matrix3d()`. Does WebVR allow a DOM scene (a single DOM tree) to be rendered twice, once for each eye? Or is it limited to canvas/We…