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## Bevy version
0.6.0
## What you did
When trying to use the new frustum from 0.6 I noticed it being too inclusive when using the `intersects_sphere` method, causing some flickering when load…
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## Environment
* **IntelliJ Rust plugin version:** 0.4.147.3871-211
* **Rust toolchain version:** rustup 1.24.2 / rustc 1.52.1
* **IDE name and version:** IntelliJ IDEA 2021.1.1 (Ultimate Edition…
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## Environment
* **IntelliJ Rust plugin version:** 0.2.114.2151-193
* **Rust toolchain version:** 1.42 nightly
* **IDE name and version:** CLion 2019.3.3
* **Operating system:** Windows 10
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Currently I am implementing custom logic to load entities from ldtk. I am going to try adding this generically in my fork.
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The current GUI infrastructure infrastructure is very basic, and extending it is probably not desirable. What is desirable, is to integrate an existing solution. I have my sights on [egui](https://git…
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## Bevy version
git master
## What you did
Looked at the code (I'm playing around with building a custom mini engine using bevy ECS, for learning purposes).
## What you expected to happen
…
CAD97 updated
3 years ago
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So Rapier is a physics engine for Rust, that has a library specifically for integrating with Bevy. At first, I didn't think that it would be too terribly useful, but now that I think about it, using a…
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The Bevy Renderer Rework is starting to stabilize and it is time to start planning how to upstream it! The intent of this issue is to track the work required to merge the renderer rework as soon as po…
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### Xml Marker Packs
xml_files: xml files are placed anywhere in the pack folder and they will all need to be parsed to get a complete pack.
the format is roughly like this:
OverlayData is the root ta…
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# Tasks
- Update amethyst's version of rendy
## Description
I use an Intel Ivybridge Desktop GPU, which has a `minImageCount` of `2` ([see here][gpu-surface]). Ever since updating to 0.12, I've…