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**Cause:**
When a building is larger than 1x1 it is only placed on the top-left tile.
This means that CityMap.IsFreeArea does not check for the building in certain circumstances.
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What steps will reproduce the problem?
1. Tell it to find a build for anything the needs a tech building (ex. 6
hydralisks and an expansion)
2.
3.
What is the expected output? What do you see in…
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For a tile to be drawn on the correct position, the bottom of the tile should be at the bottom of the image, and the center of the tile should be at the image bottom - image width/4.
Ground tiles don…
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When I run through your code used to produce https://rsbivand.github.io/ECS530_h19/ECS530_III.html I don't see the misalignment in any of the figures.
I gather that a lot of work went into the int…
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This is probably more of a missing feature than a bug. Implementing it would likely make things quite a bit more complicated (as OSM relations not just nodes and ways would have to be imported)
So pe…
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i would like to move some building as sometimes raiders get stuck there. today i can only destroy them and rebuild but i would like just to move them around.
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Dear FOE Helper developers,
I wanted to take a moment to express my gratitude for the incredible tool you have created. It has made playing this game so much more enjoyable and smooth, and I really…
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It's required to join buildings with shared edges to triangulate the area within a graph-cycle.
Buildings that share only one vertex can't be processed by PyGEOS.
![image](https://user-images.gi…
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**Describe the bug**
I'm not sure whether the begavior is incorrect and I don't remember how original game behave, so please close this if I'm wrong, but it looks like damaged units and buildings are…