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Hi, apologies for not being able to find more detailed info, but I notice that my build on ios isn't playing sounds. (whereas windows, android, etc. are fine)
I notice
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Audio renderer: OpenAL …
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everytime i open the gmaes windoq it crases
and the raffes does not drew the tickets that i have told it to
very anyoging as i am runnning on a top end mac so it sould be crashing
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What steps will reproduce the problem?
1.Force Quit Soundflower after it became unresponsive after Sleep
2.Relaunch and re assign outputs
3.Play audio
What is the expected output? What do you se…
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```
What steps will reproduce the problem?
1.Force Quit Soundflower after it became unresponsive after Sleep
2.Relaunch and re assign outputs
3.Play audio
What is the expected output? What do you se…
-
```
What steps will reproduce the problem?
1.Force Quit Soundflower after it became unresponsive after Sleep
2.Relaunch and re assign outputs
3.Play audio
What is the expected output? What do you se…
-
```
What steps will reproduce the problem?
1.Force Quit Soundflower after it became unresponsive after Sleep
2.Relaunch and re assign outputs
3.Play audio
What is the expected output? What do you se…
-
```
What steps will reproduce the problem?
1.Force Quit Soundflower after it became unresponsive after Sleep
2.Relaunch and re assign outputs
3.Play audio
What is the expected output? What do you se…
-
```
What steps will reproduce the problem?
1.Force Quit Soundflower after it became unresponsive after Sleep
2.Relaunch and re assign outputs
3.Play audio
What is the expected output? What do you se…
-
```
What steps will reproduce the problem?
1.Force Quit Soundflower after it became unresponsive after Sleep
2.Relaunch and re assign outputs
3.Play audio
What is the expected output? What do you se…
-
```
What steps will reproduce the problem?
1.Force Quit Soundflower after it became unresponsive after Sleep
2.Relaunch and re assign outputs
3.Play audio
What is the expected output? What do you se…