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Hi,
I ran the clang static analyzer on libjpeg-turbo 1.5.1, and it reported a number of potential issues:
```c
Logic error: Dereference of undefined pointer value (jpeg-turbo/jccoefct.c:374)
j…
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```
The dithered smoke almost block out the "stars" effect with its blurry & "ugly"
dithered pattern.
Is it due to the dithered pattern used by the game in its ini?
image1-2(before dithering)
image3-…
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First of all, thanks for this great library!
I'm using TileView to display large paintings. The tiles are downloaded from the internet. I have `setShouldRenderWhilePanning` set to `true` because it …
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```
The dithered smoke almost block out the "stars" effect with its blurry & "ugly"
dithered pattern.
Is it due to the dithered pattern used by the game in its ini?
image1-2(before dithering)
image3-…
-
```
When playing the game on an Android 7in tablet, the world view shows too much
of the map. For example, in Crossglen you can see all the way from your house
down to the smithy.
Displaying that m…
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Your README needs some serious cleanup I think.
Can you provide the code snippets as ready-to-copy snippets?
That would be very helpful!
Proper placing of comments (above lines) would also be good th…
dvzrv updated
8 years ago
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```
The dithered smoke almost block out the "stars" effect with its blurry & "ugly"
dithered pattern.
Is it due to the dithered pattern used by the game in its ini?
image1-2(before dithering)
image3-…
-
```
Hello there,
I am trying to print images that are bigger than 255px in height but it throws
ImageSizeError(). Is there any reason to limit the image size in hieght ?
Thanks
```
Original is…
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I found two related pathological cases that I'd like to share with you. In both cases I'll show how manual optimization yields better perceptual quality than pngquant's algorithm. If you want to exper…
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```
When playing the game on an Android 7in tablet, the world view shows too much
of the map. For example, in Crossglen you can see all the way from your house
down to the smithy.
Displaying that m…