-
The basic idea is to write up some material on the galaxy cluster constraints of dark matter. In particular what LSST can do in conjunction with other facilities (e.g. X-ray telescopes, and spectrosco…
-
ROUND#9 - Building Grid and Damage model.
The scope is now complete. One last bugfix round and this build will be uploaded to Experimental.
Grid Setting:
You can now toggle a new grid logic set…
-
I realize this comment might not be popular. . .nonetheless. . .
It seems like the current function of this item is having an adverse impact on the game. Specifically, due to a user-triggered proc …
-
In the [latest version of `axes` metadata](https://github.com/ome/ngff/blob/3ab738b3d68c3a579f636a234d29d768af83e09f/latest/index.bs#L192), we allow specifying both a type for an axis (e.g., "space", …
d-v-b updated
5 months ago
-
## Creation Recreated
___
AoA has made great progress with the skill update, with only a few skills like creation currently unimplemented. A while ago I made a suggestion for the hauling skill tha…
-
I'm adding more functionality and would like to propose a public API for this to make sure I'm not missing anything or doing it inefficiently. This will also help the docs, and make sure I'm writing …
airza updated
9 years ago
-
I may have this wrong but does the SheetPortal allow the content to display within a div rather than the body? This is how I understand it from the Dialog docs. I'm passing the portal element through …
-
- [x] I have searched open and closed issues for duplicates
- [x] I am submitting a bug report for existing functionality that does not work as intended
- [x] This isn't a feature request or a dis…
-
This is my second draft of a proposal for code generation ("code gen" from now on) through specialized classes called "macros". The issue where this is being discussed is #1482 and my first proposal i…
-
For the sake of efficiency, it might be prudent to vote on the use cases document before we file individual "capability" issues / requests against it. That said, it would behoove us - especially folks…