-
Subscribe to the `appletHook` to get a callback when the operation mode changes:
```c
void onAppletEvent(AppletHookType type, void* param) {
if (type == AppletHookType_OnOperationMode) {
…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
```
ANGLE should allow use of GL_*_shader_framebuffer_fetch for devices that
support it.
The blendmodes shaders used in CC can be given a nice boost by allowing the
shaders to read directly from th…
-
```
What do you see instead?
Ghost replay characters appear invisible you can only see the smoke coming
out there engines instead of a semi transparent view of the character.
The TV camera view above…
-
```
What do you see instead?
Ghost replay characters appear invisible you can only see the smoke coming
out there engines instead of a semi transparent view of the character.
The TV camera view above…
-
Me and @abhshkdz saw this error quite a while a go. After some investigation this seems to be an EGL issue.
The cause seems to be: the GPU resource used by an EGL context does not get released until…
-
Problem:
Framebuffer capture with VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME does not work. I have tried this with a simple implementation, but ffmpeg is a better way to reproduce the issue.
The captured …
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### Distribution
NixOS Unstable
### Package version
Cinnamon 6.0.4
### Graphics hardware in use
13th Gen Intel Core i7-1360P (iGPU)
### Frequency
Always
### Bug description
Under Settings > S…
-
Forgive me if this is the wrong way to report this, but I'm trying to sort out why I can't seem to instantiate a second CLVGL class on a second CScreenDevice or CBcmFrameBuffer. My first CLVGL object …
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Compiled from git master 5ba83177. All samples/ produce a blank window for me. Machine is x86_64 with Ubuntu 14.04, lua 5.1 and graphics card ATI Radeon HD 7850. glxgears works fine.
I don't see any …