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As title says, consider adding `do_flatten` function to VoxelTool. This is basically `do_hemisphere`, with addition of gradual appearance overtime (similar to that of Unreal Engine voxel plugin flatte…
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## Feature request
Years ago, the sleep timer stopped audio abruptly when the timer ran out. Then in 2019, a gradual fade-out (a "soft landing") was added, thanks to the request in #404 .
Howeve…
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**Perl 6**
Perl 6 is a member of the Perl family of programming languages. While similar to Perl 5, it's a whole different language with different features, compiler and syntax.
Some of the featur…
sarna updated
1 month ago
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> if you are up against a wall while trying to pogo an enemy, you gradually slide down rather than pogoing
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Can we somehave reduce the poping effect when lod's change? Like transform gradually to smooth out the process? Any ideas?
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e.g. covering up a light sensor, or moving your hand away from it? (vs. a gradual change in the ambient light levels).
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possible approach
+ using GA to gradually generate the target shape
+ extract some feature from the input image and start from there
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- Very simple website
- "Hello world!" in large comic sans font
- The "Hello world!" should randomly and gradually change color
- Should be viewable on port 3000
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The loss of MonoFlex gradually decreases to below 5 in dozens of epochs. However, then the loss rises to hundreds. And all results of evaluation are 0 during the whole training process. Why these happ…
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When player dead, the death music will play and screen gradually turn to dark then go to the game over screen.
Dod: See description