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Merged all my previous entries into one (except 2, as that's unknown models). Thanks to DUKIP for the suggestion.
Credit goes to Scobalula for his SEModelViewer tool, DTZxPorter for SELib (although…
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The damage system seems not able to handle some damage types such as vehicle collision.
ghost updated
5 years ago
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the implementation of looks_like in #24747 is adequate, but people have been asking for further improvements. I would like to get the basic implementation into the player base as quickly as possible, …
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SK raises the issue of inconsistent Gendarmerie loadouts. They should be reviewed to streamline and remove discrepancies.
So far:
- Add dedicated medic
- ~Units are assigned medikits that don't…
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When shooting a projectile as a plague zombie, it just spawns a grenade on wherever you're looking and doesn't poison them.
**To Reproduce**
1. Use the projectile ability as a plague zombie
2. Wa…
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![fte-20230823040902-0](https://github.com/fte-team/fteqw/assets/4926156/a2d558bb-3359-4b65-8c90-6d374ecd4f37)
Just a minor/trivial visual nitpick, I suppose. When the rocket hits a surface and exp…
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I already set:
mp_drop_knife_enable 1
mp_drop_grenade_enable 1
mp_death_drop_gun 1
and when I droped the knife , I cant pick it back up anymore, I have to 'kill' or revive again to have my kn…
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In global.lua we have:
-- Globals to track projectile explosion event
g_projectileevent_explosion = 0
g_projectileevent_name = ""
g_projectileevent_x = 0
g_projectileevent_y = 0
g_projectileev…
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Description
The Chemical bomb would be able to store chemicals, and when detonated, either airborne or not, will release the chemical in gas form over a large area (Similar to how syringes do when br…
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If the player you intend on giving a deployable already has one in their inventory, the gamemode doesn't allow you to give it, they must 1st deploy the item before being able to recieve another.
Ap…
ghost updated
7 years ago