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Sometimes, if the unit was firing its weapon when it died, the weapon does not shut off until the animation is completed.
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and name counter in laser assistant
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```
What steps will reproduce the problem?
1. We are using printHTML
2. Printed only "Hello World"
3.
What is the expected output? A single page that says "Hello World" What do you
see instead? We …
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When sorting scene graph for short laser distance, don't handle the the COs as blackbox and unpack them first (including all subcos).
viable also for Polygon, etc?
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```
What steps will reproduce the problem?
1. We are using printHTML
2. Printed only "Hello World"
3.
What is the expected output? A single page that says "Hello World" What do you
see instead? We …
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I'm opening this for discussion -- I'd like to hear what the consensus is before I tackle the code changes, because these changes may be breaking.
The problem was covered earlier in the old repo in…
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3h.
Create the model that will be used as the starting point for the light puzzle laser beam. It must be able to have a laser emit from all four sides without looking artistically (?) ridiculous. The…
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When firing, the laser doesn't always show up. Maybe it could be because of something being processed in the `tick` event instead of the `draw` event?
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First acquisition where we are using chamleon class to monitory acquisition, the acquisition stops after a couple of sections saying the laser is no longer running:
```
*** STOPPING ACQUISITION DU…