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- [ ] 2D top down character
- [ ] 3D first person
- [ ] 2D physics scene
- [ ] 2D grid based
- [ ] 3D flying first person
- [ ] 2D side scroller character
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Scenario 1: there's a single window in the workspace and it is active.
Running `shutter -c -d 3 -a` for the first time works as expected.
However, repeating the command again (with shutter still run…
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You did not apply any code to fix this exploit.
https://github.com/lpcproject/LightPayCoin/blob/7ffd157817e585338d2747eb6d930bdb910c8a6a/src/main.cpp#L2536
https://github.com/lpcproject/LightPayCoin…
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Add text and Auto-increment tools don't use stick point where I click, but spawns at top left and ends where i clicked. Thats not comfortable when annotating, because I need to do extra step to select…
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Looking at https://github.com/JuliaDSP/DSP.jl/releases for the latest 0.7.10 it appears that the list of merged PRs is wrong. Example: It's stated that for 0.7.10 the PR #458 was merged, which made me…
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When connecting to a portal, capnet doesn't automatically close anymore. This means there is no longer a feedback mechanism to let you know that you've successfully logged in to the captive portal.
…
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```
I downloaded the code from svn (read-only option). My setup is equal the
required, but when I compile, I get the following error. The curious is the
cutedrone.o object is built when it uses the …
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I tried to use the cffi groveller to create a binding for
The following definition:
(cenum (v4l2_buf_type :define-constants t) ((:capture "V4L2_BUF_TYPE_VIDEO_CAPTURE")))
leads to this code in the…
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On Windows 10 x64
This might be user error, but I haven't been successful in finding examples of :static-program-op, so I'm writing up a simple hello-world like:
hello-world.asd:
(defsystem #:hello…
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Using Shutter I was thinking about custom useractions. Idea is to apply custom commands to image from Shutter as external commands.
Example:
If I want to apply some custom command, after taking scree…