-
Hello, I spent some time and created a stand-alone maven example for Direct rendering with LWJGL3.
https://github.com/orange451/OpenGLFX-LWJGL-Sample
I think it will be very beneficial to new us…
-
### Describe the bug
I want try use Shenandoah GC, but Minecraft 1.17.1 and other versions not starting.
I get JRE 17 here: https://github.com/PojavLauncherTeam/android-openjdk-build-multiarch/actio…
-
### Describe the bug
Application exit code 1
### The log file and images/videos
--------- beginning with launcher debug
Info: Launcher version: dahlia-258-cb44314ab-v3_openjdk
Info: LWJGL3 direct…
-
I'm using MultiMC.
Running 1.18.2 with the same slate of mods (plus more), modmenu reports 23 mods.
Running 1.19, monmenu reports 7 and many mods are not present/working.
The 7 reported are: bad pa…
-
**Platform**
Tested on both Android and Windows-64
**Version**
Android version 4.1.11
Windows version 4.1.9
**Describe the bug**
Whenever I press on the scout between **Akkad** and **Cape To…
-
Background: I wanted to add a shortcut to the tile overlay created in `WorldMapHolder`. In `addTileOverlays()` I added `worldScreen.keyPressDispatcher[KeyCharAndCode.TAB] = { button.act(0f) }`, but it…
-
Hi,
I'm trying to use nanosvg in LWJGL3 to render a basic svg but something seems to be going wrong somewhere.
Expected result:
![e](https://user-images.githubusercontent.com/67508414/168445647-c…
-
### Describe the bug
I have no account registered on my device, I have the Google play version of pojavlauncher, however I also have minecraft bedrock edition from Google play as well so what I'm sus…
-
I have compiled this lwjgl3-port just fine, but when trying to run the game, i run into the following error.
```markdown
CMD IN: -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdap…
-
### Describe the bug
Whenever I try and start the game on any version, it will say Exit Code 1
### The log file and images/videos
```
--------- beggining with launcher debug
Info: LWJGL3 …