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In attempting to clone and setup the samples to run on device, the current samples repo has several issues:
* None of the samples have been updated to use the new Mixed Reality Feature tool method …
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### Prerequisites
- [X] Write a descriptive title.
- [X] Make sure you are able to repro it on the [latest released version](https://www.powershellgallery.com/packages/PowerShellGet)
- [X] Search…
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## Describe the bug
When importing via Mixed Reality Feature Tool, the asmdef file that checks for the Mic Stream dll and sets the appropriate preprocessor flag does not get imported into the Asset…
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Can you help me solve a mystery? Looking through the Unity sample project, I'm not seeing how the audio track is getting played. Scene doesn't have a Unity `AudioSource` MonoBehaviour. The code doesn'…
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My MR-WebRTC Application which worked on an old OS-Version of my HoloLens2 is now crashing straight after startup if I build it with ARM-compatiblility. On the other hand, if I build it with ARM64 com…
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It would help a lot as I develop off of this to reduce iteration time if I could use the holographic remoting for play mode. When I do, I get the warning at
AnchorsSample:54 "XRAnchorStore not avail…
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I'm seeing this error when attempting to start the BasicSample project. On Windows, using Unity 2020.3.15f2. Any idea why this is happening?
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## Overview
[This documentation](https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/unity-xrdevice-advanced?tabs=mrtk) states that MRTK provides already marshalled types for getting…
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I want to use HolographicRemoting with an Android smartphone tethered to HoloLens2 in order to use our 5G network.
However the server initiates the conntection to the client which causes connection e…
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https://github.com/dasg34/GodotGLTF
Sorry posting GodotGLTF issue here.
Is it possible to save a scene using GodotGLTF during runtime with a newly AddChild MeshInstance with a dynamically genera…