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Hello,
Thanks for this good project. I have been trying to use this project to test the peer to peer discovery. I have the following setup. (2 nodes over NAT and one Non-NATed bootstrap node)
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Peers behind nats need a way for other peers in the network to connect to them. It would be nice to also have webrtc, but until a go library for that exists, this will have to do.
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The go implementation of libp2p uses REUSEADDR to do TCP hole punching as described here:
http://www.bford.info/pub/net/p2pnat/index.html
This allows you to dial and listen on the same port, whi…
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## Interledger amounts should be 128 bits wide, not 64 bits wide.
The current draft spec [mandates](https://github.com/interledger/rfcs/blame/03c9bb21461dcc0b8e663f5702af21381310e01f/0003-interledg…
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## Task:
- eliminate the need for bot servers, allow anyone to host a game in the lobby regardless of their network settings.
### Specific task:
- in cases when we have detected a player cannot …
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As the title says, people hosting on the same network woudn't allow people to join the dedi created on the network
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### Description for dht_node ###
sk : Secret Key of this DHT node
pk : Public Key of this DHT node
- sk and pk are pair of keys, and made when DhtNode is created.
kbucket : close peers list …
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Hi,
In order to do UDP hole punching when using kcptun's client, I'd like to be able to set the UDP source port. This does not seem possible with the current implementation in sess.go. I first demo…
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Hi guys, just wondering i know sipsjs have ice (stun/turn) to deal with nat but i dont see any mentioned of udp hole punching in docs or source? or maybe combination of all = udp hole punching? im in…
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Remove the _double storage principle_ of Tribler. Dispersy becomes a state-less and clean overlay.
Each Dispersy community is now responsible for their own storage. We now have significant overlap …