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### Game Version
1.19.7
### Platform
Linux
### Modded
Modded
### SP/MP
Singleplayer
### Description
My computer froze up, so I hard restarted it. I can't remember if VS was…
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I wrote a piece of code in a GLWpfControl ,Like below, but it doesn't work:
```
private int FBO=0,CBO=0,DBO = 0,TBO=0;
private static int rendercount = 0;
public unsafe voi…
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### Game Version
1.19.4
### Platform
Linux
### Modded
None
### SP/MP
Multiplayer
### Description
While attempting to edit and navigate the slurred drunk text to make it a bit more legible, th…
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https://github.com/neokabuto/OpenTKTutorialContent/blob/master/OpenTKTutorial4/OpenTKTutorial4/Game.cs
пример интеграции OpenTK рендерера в ImGui
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This is semi-redundant with #227, but its narrower scope might make it more achievable than a fully general USB device portal.
For brevity I'm going to use "joystick" the same way the kernel and ud…
smcv updated
2 months ago
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### Game Version
_No response_
### Platform
Windows
### Modded
Vanilla
### SP/MP
Singleplayer
### Description
crashing on world loadup.
### How to reproduce
_No response_
### Screenshots
…
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When Mod Settings are edited in game on a dedicated server and client leaves and tries to rejoin the server the game crashes. the problem was fixed 1 time by deleting config files in client and the de…
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Hello
I want to take from screen to world coordinate and i have found follow example
Vector4 clipCoordinates = new Vector4(normalizedX, normalizedY, -1.0f, 1.0f);
Matrix4 invProjection = Matrix…
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A `Shader` class derived from the OpenTK implementation that consumes the proprietary shader files.
Will be created and managed by the `ShaderManager`.
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A `Texture` class (derived from OpenTK) that loads an image (.PNG, etc) into the proper pipeline for imaging.
Will be used by `AssetManager`.