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Clash's existing compilation method of exhaustive rewriting, while significantly improved over the years, turns out to be a large performance bottleneck; especially when forced to unroll loops. Specif…
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**Project title:**
abstract2poster
**Leader:**
Amaia Carrion Castillo (@amaiacc)
**Collaborators:**
Eneko Uruñuela (@eurunuela)
**Topic:**
Data visualization
**Project description:**
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```
Sequence.Generate is able to traverse linked lists of reference types, but
it produces an infinite list and also doesn't check for null (nor
should/could it, generally speaking).
So it has to be …
-
```
Sequence.Generate is able to traverse linked lists of reference types, but
it produces an infinite list and also doesn't check for null (nor
should/could it, generally speaking).
So it has to be …
-
```
Sequence.Generate is able to traverse linked lists of reference types, but
it produces an infinite list and also doesn't check for null (nor
should/could it, generally speaking).
So it has to be …
-
```
Sequence.Generate is able to traverse linked lists of reference types, but
it produces an infinite list and also doesn't check for null (nor
should/could it, generally speaking).
So it has to be …
-
```
Sequence.Generate is able to traverse linked lists of reference types, but
it produces an infinite list and also doesn't check for null (nor
should/could it, generally speaking).
So it has to be …
-
```
Sequence.Generate is able to traverse linked lists of reference types, but
it produces an infinite list and also doesn't check for null (nor
should/could it, generally speaking).
So it has to be …
-
```
Sequence.Generate is able to traverse linked lists of reference types, but
it produces an infinite list and also doesn't check for null (nor
should/could it, generally speaking).
So it has to be …
-
```
Sequence.Generate is able to traverse linked lists of reference types, but
it produces an infinite list and also doesn't check for null (nor
should/could it, generally speaking).
So it has to be …