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**Describe the bug**
If the piece of code selected for quick eval ends in a comment (`//` or `/* ... */`), then quick-eval fails. This is especially troublesome if one is selecting a subset of lines …
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Just like there's an ISDEAD for Vessel, we need one for individual parts, to detect that a part blew up after the script grabbed the part from the parts tree. I.e. this:
```
set p to ship:parts[10]…
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![image](https://user-images.githubusercontent.com/8422699/170845938-010e92ca-9cfb-49f7-b021-d525d8caac23.png)
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At this moment the only way to utilize the stunt points is to add to the damage roll as damage.
Is there a plan/way to pick a set of stunts regarding the stunt items defined somhow by the compendia…
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…
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Welcome to this (mildly) advanced Python tutorial! Today we'll be writing a script to mimic a common real-world action. If you've ever played a tabletop game, you know there are many dice rolls to mak…