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I was just wondering if there are any plants to support (if not already supported) std::shared_ptr< sf::Texture > for sprites. (c++11 and up)
It would be a lot more easier to manage textures through …
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I was looking at SFML.Net and I saw the examples and I noticed how they did their events. I was thinking maybe we could do the same thing with DSFML and D. We can use an Array of function pointers and…
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Having issues with rendering on the windows 7 platform. The example provided which is supposed to draw a red cricle on a greenish-blue background just draws a black screen. Changing the colours used r…
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Greetings DSFML users!
I just wanted to announce that starting December 1st DSFML will be in a temporary hiatus. I will be focusing on the SFML Game Jam to make sure there is plenty of time to make …
Jebbs updated
10 years ago
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I'm realising for different fonts, font textures give a blurry touch that I'd rather head away from.
Here's a past thread that also proposes sf::Font::SetSmooth(), saying this is due to the default s…
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I get numerous linker errors similar to...
```
multiple definition of 'int LuaContext::Pusher::push(LuaContext const&, sf::Vector2&&)::LuaContext::Pusher::push::{lambda(lua_State*)#2}::operator int (…
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Hi guys.
I don't know if I'm just a beginner at this but I can't seem to find a makefile for your project. How do I compile?
Best wishes
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Hello,
when I downloaded SFML RC for 32bit and 64bit environment I just noticed that library path isn't correct or more precisely – is not multiarch-friendly.
For example: the most popular Linux di…
ghost updated
10 years ago
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[toutoul@bart build]$ make
[ 1%] Building CXX object CMakeFiles/OpenSkyscraper.dir/source/Route.cpp.o
In file included from /home/git/OpenSkyscraper/source/Item/../GUIManager.h:7:0,
…
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Basic keyboard (optional mouse/gamepad) input handling. Restricted paddle movement.
sasoh updated
10 years ago