-
```
Currently, GameKit supports Irrlicht and oolong Engine for graphics.
Now Ogre 1.7 goes MIT license, we can do an integration. Some
projects/propotypes might work
better with Irrlicht, others w…
-
```
Hi all! I'm loading a *.x model that have an animation. I create the classes:
CustomFrame : SlimDX.Direct3D9.Frame
CustomMeshContainer : SlimDX.Direct3D9.MeshContainer
AllocateHierarchy : SlimDX.…
-
```
What steps will reproduce the problem?
1. Inspect the AppData folder.
2. Stoffi's data is stored in a bizarre folder name, for example:
Stoffi.exe_Url_mi3dt042cio3oaulfyuglpiu00oq0dnq
What is …
-
```
Hi all! I'm loading a *.x model that have an animation. I create the classes:
CustomFrame : SlimDX.Direct3D9.Frame
CustomMeshContainer : SlimDX.Direct3D9.MeshContainer
AllocateHierarchy : SlimDX.…
-
```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…
-
```
Hi all! I'm loading a *.x model that have an animation. I create the classes:
CustomFrame : SlimDX.Direct3D9.Frame
CustomMeshContainer : SlimDX.Direct3D9.MeshContainer
AllocateHierarchy : SlimDX.…
-
```
First of all this looks like a very useful skeletal animation engine - and I'm
looking forward to trying it when I get my head around it fully.
I'm trying to reproduce the skin example but I'm …
-
There is currently a bug (http://code.google.com/p/chromium-os/issues/detail?id=32528) in Chrome that sometimes outputs this message if you are using morphTargets:
"PERFORMANCE WARNING: Attribute 0 i…
inear updated
9 years ago
-
```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…
-
```
I am using the latest SDK (downloaded 8 dec 2009).
I ported the skinning example to vb.net and got it working with tiny.x
fine. I then tried my own .x file with a single animation in it and the…