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Bezier curves are rather underused within minecraft mapmaking and there's precious little library support for them. Despite this, they're really useful for many things including visual effects, camera…
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### Description
We came across what seems to be a bug in the Akima spline derivatives when using the `x_cp_val` argument to `SplineComp`. The below example shows the issue, and also shows that it wor…
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On the website, create quick tutorials demonstrating each of the implemented estimators, descriptions of how they work, and why you might want to use them. Might be more digestible than the current do…
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*Tried to ask about this on discord, but i was ignored, so i will repost here*
I'm looking for a way to make the generated terrain of the islands "flatter", the original one, like vanilla, is too m…
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We have identified a need in our application to draw arcs, which is not possible to do in a natural way with the current vectors API. In order to do it, we have to:
- generate a texture with the s…
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Not obvious to me where we should put our efforts:
- write an export routine + an import routine and them re-implement this transform in C++
- just hook David's C interface into LAMMPs directly?
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Setting aside our priors for individual species' relationships with individual environmental variables, ecologists have some priors about these relationships in general. As we've alluded to before, t…
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My issue & workflow is very much like a prior ticket you had resolved... https://github.com/jamf/DEPNotify-Starter/issues/3
But instead I am using the latest version and fixes... Any update to th…
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This isn't a "real" issue -- I'm using this as a context for some code feedback.
Please keep in mind that while all code feedback winds up sounding like a list of criticisms that's not really what …
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
I have used a bspline to join two arcs. There are two segments to the bspline, and e…