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If I understand correctly you've found some significant efficiency with this combo.
I'm looking to replicate your results, it would seem you had the smaller toroid sitting inside the larger one, is…
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From what I can tell from reading through the Margaret code, there should be some kind of a processing/setter function which is called by Margaret for each message on each index which either sets a Ma…
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I just installed the app on my Linux machine (debian based distro) when logging in on the web said someone I followed sent me something (which that user says via other means he most certainly did not,…
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```
Most (all?) 2D sprites in Super Smash Brothers (CRC 5b8b6b91a4850b78-45) are
badly projected and a bit jumpy. This is most visible when the object is near
the edge of the screen or viewed at an …
-
```
Most (all?) 2D sprites in Super Smash Brothers (CRC 5b8b6b91a4850b78-45) are
badly projected and a bit jumpy. This is most visible when the object is near
the edge of the screen or viewed at an …
-
```
Most (all?) 2D sprites in Super Smash Brothers (CRC 5b8b6b91a4850b78-45) are
badly projected and a bit jumpy. This is most visible when the object is near
the edge of the screen or viewed at an …
-
```
Most (all?) 2D sprites in Super Smash Brothers (CRC 5b8b6b91a4850b78-45) are
badly projected and a bit jumpy. This is most visible when the object is near
the edge of the screen or viewed at an …
-
```
Most (all?) 2D sprites in Super Smash Brothers (CRC 5b8b6b91a4850b78-45) are
badly projected and a bit jumpy. This is most visible when the object is near
the edge of the screen or viewed at an …
-
```
Most (all?) 2D sprites in Super Smash Brothers (CRC 5b8b6b91a4850b78-45) are
badly projected and a bit jumpy. This is most visible when the object is near
the edge of the screen or viewed at an …
-
```
Most (all?) 2D sprites in Super Smash Brothers (CRC 5b8b6b91a4850b78-45) are
badly projected and a bit jumpy. This is most visible when the object is near
the edge of the screen or viewed at an …