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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Difference in Support Material generation - it works fine in the older version
Version 1.39.2
Version 1.40.0 Alpha
Example with the issue:
https://www.thingiverse.com/thing:39751
Filename:
…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…