-
```
What steps will reproduce the problem?
1. triangulate this:
47.73861111111111 18.258333333333333 47.740185 18.249217 47.733391 18.278716
47.732746 18.295126 47.738854 18.328923 47.740796 18.3462…
-
```
Hi,
I am unsure if my case falls within what the README says will not work, but see
the attached picture. We are attempting triangulate the playable area of a map
in our game, Bitfighter. The…
-
```
Hi,
I am seeing inconsistent behavior with holes that share a vertex. Everything
here has been sanitized by clipper and guaranteed to have a 'strictly simple'
output.
Example #1. This triang…
-
```
Hi,
First of all, thanks for sharing your code.
I tried to use poly2tri with following point, but unfortunately it only returns
1 triangle.
0.0499448 0.0749724
0.0500215 0.0749893
0.050231 0.…
-
```
Hi,
I am after drawing concave/vex polygons in openGL, and came across your code,
which I believe
might be what I am looking for to break polygons into multiple triangles.
I have the following…
-
```
What steps will reproduce the problem?
I tried to triangulate a polygon and it failed with a null pointer exception. I
attached a file which describes the polygon. For the description of the pol…
-
```
What steps will reproduce the problem?
1. triangulate this:
47.73861111111111 18.258333333333333 47.740185 18.249217 47.733391 18.278716
47.732746 18.295126 47.738854 18.328923 47.740796 18.3462…
-
```
Hi,
I am unsure if my case falls within what the README says will not work, but see
the attached picture. We are attempting triangulate the playable area of a map
in our game, Bitfighter. The…
-
```
What steps will reproduce the problem?
----------
Using c++ latest source, attempt to triangulate two simple polygons. It appears
that when two edges get near (not even very near) to collinear, …
-
```
What steps will reproduce the problem?
I tried to triangulate a polygon and it failed with a null pointer exception. I
attached a file which describes the polygon. For the description of the pol…