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##### Description of the problem
This proposal is about how to select the correct controller with WebXR, which I have struggled with lately.
The current method of acquiring the controller grip a…
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Only the UA really knows where layers are placed in 3D space.
The author (or JS framework) can guess where they are but this might be brittle.
What is the best way to provide input events? Should…
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_From @ddorwin on January 10, 2017 19:29_
https://w3c.github.io/webvr/#security currently says:
>Non-focused tabs are allowed to enumerate Gamepads and VRDisplays but will see last received state or…
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### Bug description
Interacting with the VR example scene on the HoloLens 2 headset causes the example cone to fly off into the distance at an odd angle. It is hypothesized this is a side effect of u…
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阅读时间:星期一 至 星期五,不定时感想
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One of the hardest parts of WebXR is how to tune for good performance.
It is hard for authors to gauge how much processing power is available to them so they end up optimizing their code for the devi…
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Could be interesting to live code in VR or AR, cf https://docs.godotengine.org/en/stable/tutorials/xr/setting_up_xr.html
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This keeps happening to me after some while. My assumption would be the controller might disappear while quest switches from controllers to hand tracking or so.
Uncaught TypeError: Cannot read prop…
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There are XR use cases (e.g., "audio AR") that could build on poses and other capabilities exposed by core WebXR (and future extensions). The current spec language, though, appears to require visual d…
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It is implied in the Example at the end of https://immersive-web.github.io/webxr/#animation-frames that "inline" animation frame loops should be suspended while there is an active immersive session:
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