-
Stefan proposed to use [assimp](https://github.com/assimp/assimp) to load / represent 3D meshes in SEMPR, as it supports a wide variety of different formats including some industrial standards ([IFC](…
-
I was already unconvinced when we defined them, and practice has shown that they are not clear to end users either.
Here's the list of our current categories (https://github.com/godotengine/asset-l…
-
I play some not well-known audio games specifically for the blind that were made back in the XP era and that support DirectSound. However, when using DSOAL, I've noticed that one of them in particular…
-
Hi!
Thanks for working on this amazing project. I am finding it super useful.
An issue: every time I set suspendSimulation to true, the "value" for each dice is always NaN. If default (false) the…
-
Hello everybody,
@JuliaKukulies and me have independently stumbled upon the functions `segmentation_3D()`, `segmentation_2D()`, `watershedding_3D()` and `watershedding_2D()` in _segmentation.py_.
…
-
With latest version 1.23.1 and previous (up to 1.20 almost) don't produce any sound using the Realtek 2nd sound output (no error shows)
Here a condensed DXdiag with hardware info
`
----------------…
-
Hi mate,
Great effort, just wondering if there is an option to export the final audio as mp3/wav?
Appreciate your help.
Cheers!
-
Hi,
I've found myself frequently using arrow markers to visualise paths in rviz, however, using separate markers for each arrow feels messy and I imagine quite inefficient compared to using marker …
-
-
I ran all the examples provided and they all worked except for the surface plot example. I run my code on a Mac using Xcode. The error occurs when I use plt::plot_surface(x,y,z) in the example. I plan…