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**Godot version: 3.2.2 stable mono**
**AdMob Plugin version: latest**
**Issue description:**
I created an c# cript to use the functions from the aar lib. Problem: Signals won't get detected. Am…
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#### Issue details
If you are touching the screen and display an admob interstitial, when you close the interstitial, that touchpoint remains stuck down where it was (Gdx.app.getInput().isTouched(0) …
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**OS target (Android/iOS):**
iOS
**Godot version:**
3.0.6
**Issue description:**
Hello, I'm trying to compile the AdMob for iOS module (http://docs.godotengine.org/en/stable/development/c…
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Hi,
im just installed plugin and trying on Android 5.1 (API 22)
Application runs successfully but, when i try to show test ads, application is crashing.
installed with;
`cordova plugin add c…
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## Bug report
**Describe the bug**
The banner, interstitial and rewarded video ads are working correctly. But, when a native ad is shown in the example. Following exception is thrown
Click To E…
ghost updated
3 years ago
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### Issue
The newest version of react native (0.57.0-rc.3) has started giving yellow bar warnings about require cycles.
I'm using v5.6.0 of react-native-firebase and am getting a warning about …
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Using google AdMob, add banner ads to the game. Must properly configure google AdMob as well.
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The following code show the banner ad at the bottom of the application and show interstitial ad when the button is clicked. No problem with banner ad. The problem is, when the app start and click but…
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@tennist I've noticed you committed some changes and fixes to the iOS version of the plugin so I think you are the right person to ask for help. I've got issues with the interstitial ads positions whi…
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## Steps to Reproduce
I'm using `firebase_admob` for my apps, yesterday it works perfectly...the ads were showing in the emulator devices. But today, it's suddenly throw an error. Can you g…