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So I made a demo project a short while ago using the demos repo here, I liked the guidance UI. We were spawning a prefab with worldspace UI Canvas + buttons on it from an image marker.
On Android 1…
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Hi, the iOS 13 public beta - with ARKit 3 - has been out to the general public for several weeks now. However, ARFoundations has still not yet been updated to support many basic features of ARKit 3 - …
yosun updated
4 years ago
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in AnchorCreator sample script line 52 I can't access hit.trackable property. I simply copy pasted the script. Deleted the loggers and SetAnchorText.
```
ARAnchor CreateAnchor(in ARRaycastHit hit…
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**Describe the bug**
I have added two Reference Image Library assets in our project and I am assigning one of the two at runtime (tried before and after initiating the AR session, always before enabl…
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Does any know what this error is?
I get it on iOS 13.x, Unity 2019.3.x, ARfoundation 3.x
It randomly pops up once in a while so it's hard report it as a bug.
```
ArgumentOutOfRangeException: Ind…
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### SPECIFIC ISSUE ENCOUNTERED
My app doesn't use Location services. I get the following very weird bug that happens randomly. I have no memory issues.
Anybody can tell how to solve this issue ?…
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Google announced Persistent AR feature going to release on ARCore next release. they released Depth API but there is no announcement about Persistent AR. is that released in ARFoundation 4.1 ?
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Case number : 1261668
When I open the scene NormalMeshes from arfoundation-samples-latest-preview, meshes scanned by the iPad LiDAR are always flickering.
- Download https://github.com/Unity-Te…
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I'm trying to implement AR plane detection in a way that's similar to how its used here and in the AR Foundation demos. It works fine on Android, but causes a crash when I try to do it on iOS.
This…
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## Describe the bug
After following the steps from the "**How to Configure Leap Motion (by Ultraleap) Hand Tracking in MRTK**" Guide Unity shows two Error-Messages :
"_Assets\Plugins\LeapMotion\Co…