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Version of AudioKit : Latest
Version of Xcode : Latest available ( not beta )
When you try to open file with .load(url: file) and this file it was made by concatenating two file with AVAssetExportPr…
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If your issue is implementing AudioKit in your own code, post your problem to [StackOverflow](https://stackoverflow.com/search?q=AudioKit) with the #AudioKit hashtag.
GitHub Issues should only be u…
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sp_oscmorph2d does not have the structure element 'enableBandlimit'. Is the version checked into the tree incorrect? I was curious how the bandlimited oscillators worked, but it seems that the key p…
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Hi,
I haven't be able to run AudioKit in the latest version of Xcode and swift.
In my last attempt, when running a "HelloWorld" example, using SwiftU, audiokit 4.9.5, xcode11.4, swift5.2, I get th…
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Currently this is my code.
` AKSettings.playbackWhileMuted = true
AKSettings.audioInputEnabled = true
AKSettings.useBluetooth = true
let mic = AKMicrophone()
…
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I'm trying to use CocoaPods to install AudioKit, but after I install the Podfile and open my project's .xcworkspace, I receive the following error: Module compiled with Swift 5.1.1 cannot be imported …
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When I connect synthone to Garage Band it’s a little inconvenient to record sounds. In apps like Model D minimiog there is a mini control panel that’s very helpful. Could you implement that or is that…
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Hi!
Ist geplant ein Board (PCB) für das Projekt zu machen? Ich habe gerade die Bauteile vor mir aber ich bin erst bei der Hälfte und es sieht schon wüst aus.
Ich könnte ein Board entwerfen und e…
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Hello,
This isn't really an issue, but I was wondering if it is possible to simulate scratching of a record player with AudioKit. Going forward and in reverse based on user input. As for now Im no…
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Like the AudioKit synth One, i'd love for a way to have a key pressed down and not released if a "hold" flag is set.
ghost updated
4 years ago