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I’ve been tossing around some ideas for the Vaulters lately. Not only are they weak and boring to play, but they are inexcusably _neutral_ to encounter in game. They don’t have any notable desires or …
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Hello! Thank you for writing this. This has been very useful for some of the things I'm working on, but am running into limits when analysing large queries. Most browsers these days have a local stora…
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normal : for small ships
superscale : for medium ships
megascale : carriers + behemoths
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- [x] I have paid attention to this example and will edit again if need be to not break the formatting, or I will be ignored
- [x] I have searched existing [issues](https://github.com/LandSandBoa…
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### FEATURE DESCRIPTION
Add a second QR Code for url link
### ADDITIONAL CONTEXT
I realise that memory is limited and that QR codes are a memory behemoth, but It would be really helpful to be…
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```
2020-07-11 05:51:22: WARNING[Main]: Undeclared global variable "S" accessed at ...rad/.minetest/mods/dfcaverns/df_primordial_items/doc.lua:5
2020-07-11 05:51:22: ERROR[Main]: ModError: Failed to…
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## Feature Suggestion
The `/microsite` directory uses a dependency on an alpha version of `docusaurus`. This version is getting a bit old and has some vulnerable dependencies that we want to ge…
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Really amazing tool! One issue I've run into: Double-faced / transform cards seem to be ignored. For example, this command returns no output:
```scry t=human c=u is:transform```
While this retur…
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I run this and two cosmetic mods:
Black Heroes
Grey Behemoths
The game doesn't crash with 1.5 and these mods, only with 1.6.
Here are the two logs from the most recent crash, from today.
[error…