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Not sure if it fits here, but anyway:
https://github.com/olegos2/mobox/issues/276
The game uses really old (and funky) engine that is not capable of calling drawing calls in optimized way.
It w…
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This is a proposal for the implementation and discussion, of a irregular rectangle draw call or in reality a spritebatched quad type draw overload to be added to spritebatch.
I had previously ment…
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```
What steps will reproduce the problem?
1. load map api and draw map widget
private void loadMapApi() {
boolean sensor = true;
ArrayList loadLibraries = new ArrayList();
lo…
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Hello guys!
Im using this repo for building a Terraria like game.
My map is made by chunk of tiles. Each chunk is 64x64 tiles and have two tilemaps, one for the background and another one with the c…
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Hi all, I'm currently using the API trace functionality to do some investigation in how a certain game works. I am using the following command to get these results, command:
apitrace.exe dump --calls=…
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There appears to be a memory leak on the GPU using the code you've provided. After processing about 2000 images, my 12GB Titan X ran out of memory. I was able to watch it fill up with sequential `nvid…
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##### System information (version)
- OpenCV => 4.3.0.36
- Operating System / Platform => Ubuntu 18.04 64 Bit
- Compiler => Unknown (installed from PyPi on Python 3.6.8)
##### Detailed descript…
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- [X] are you running newest version (version from docs) ?
- [X] can you reproduce the bug with a fresh environment ? (`]activate --temp; add Makie`)
- [X] What platform + GPU are you on?
System …
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In brief: **ofPolyline is both 3D and drawable, and should therefore have the traits associated with drawables and 3D objects**.
It should have, ideally:
``` C++
ofPolyline::scale(ofVec3f scaleAmoun…
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#### Most appropriate sub-area of p5.js?
- [ ] Accessibility (Web Accessibility)
- [ ] Build tools and processes
- [ ] Color
- [X] Core/Environment/Rendering
- [ ] Data
- [ ] DOM
- [ ] Ev…